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Thread Statistics | Show CCP posts - 6 post(s) |

Agent Known
Night Theifs DamnedNation
24
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Posted - 2015.03.03 20:26:36 -
[1] - Quote
I'm not sure why people think interceptors or tactical destroyers will be untouchable with an oversized MWD ...as it is, it's impossible to fit a 10mn MWD on a inty at all without a full rack of APUs and an oversized AB doesn't do anything spectacular to their speed....plus, even with a rack of sensor boosters and amps you can't even get close to 200km lock range even with max skills.
The svipul you can get close, but not close enough to avoid being blapped by a well-timed shot from someone who can predict your orbit pattern. |

Agent Known
Night Theifs DamnedNation
27
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Posted - 2015.03.03 20:36:58 -
[2] - Quote
Kassasis Dakkstromri wrote:REALLY IMPORTANT:
Entosis Link should trigger alert IMMEDIATELY - not after a 10 Minute delay when the damage is already done!!!!
*(Please like this post so Dev's will clearly see this)
If you're actively using the system they're contesting then intel channels would tell you well before they got to the structures anyway. |

Agent Known
Night Theifs DamnedNation
27
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Posted - 2015.03.03 20:38:11 -
[3] - Quote
MeBiatch wrote:MuppetsSlayed wrote:The new simpler system that everyone can understand and apparently automatically knows what they should be doing and when takes 20 pages to explain?
There are good ideas here and some bad ones.
Why make the T2 module 10 times better than the T1 module. Surely this is the opposite of what your trying to achieve with tiericide. Why would anyone use the T1? I would still use a tech i. Lets say roaming in a frig gang i dont want a mod that costs more than the fleet. just because you dont see the use does not mean there is no use
They also haven't released the fitting requirements for the module yet. If they follow the normal pattern of T2 being harder to fit, I'm not disregarding the fact that T2 will be unfittable on small ships (like ceptors). |

Agent Known
Night Theifs DamnedNation
27
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Posted - 2015.03.03 20:39:43 -
[4] - Quote
Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours.
If you want your own little piece of New Eden, you have to fight for it. Pretty simple. No longer can half your alliance fool around in other parts of the universe knowing full well that all their systems are perfectly safe until almost a week of timers pass. |

Agent Known
Night Theifs DamnedNation
27
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Posted - 2015.03.03 20:50:55 -
[5] - Quote
Total Newbie wrote:Agent Known wrote:Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours. If you want your own little piece of New Eden, you have to fight for it. Pretty simple. No longer can half your alliance fool around in other parts of the universe knowing full well that all their systems are perfectly safe until almost a week of timers pass. That's why you are CURRENTLY in Null doing that, right?
If you ran a locator agent on me in order to post that response, that really doesn't matter what I personally am doing (after all, ships need to be bought...). But anyway... |

Agent Known
Night Theifs DamnedNation
27
|
Posted - 2015.03.03 21:23:34 -
[6] - Quote
Kassasis Dakkstromri wrote:Nb4 Record Breaking posts - RIP Phoebe Thread
Oh and - just say no to giving Entosis Link (attackers) free headstarts!
This thread has already passed all the other stickies in reply count and it's only been a couple hours. This should be a fun ride. |

Agent Known
Night Theifs DamnedNation
29
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Posted - 2015.03.03 21:37:58 -
[7] - Quote
Evil BeeHatch wrote:Prime time timer: For that it forces alliances to focus to single tz. We need to make this go away.
Entosis Link: This is OP as ****, A ceptor can fly around our Ihub at 20k per sec and take our IHUB So basicly say that the Entosis Link should be like a seige mode.
Maybe so...but CCP could always make it require too much PG to be fittable on interceptors that try to also fit an oversized MWD. Same with the Svipul. |

Agent Known
Night Theifs DamnedNation
33
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Posted - 2015.03.04 19:11:01 -
[8] - Quote
Jenn aSide wrote:Lena Lazair wrote:Kah'Les wrote:You know NA. is just renters right? Pretty much all of whom would have no reason to continue to be renters after this change. NC.'s supercaps will be no particular threat to them. Sure, you can make an example of some, drop a supercap fleet and flip sov back . And then when you leave they just flip it back with a cruiser fleet, because they don't NEED caps to grind the HP now, just their magic laser. The number of renters able to field and willing to welp a 30-man cruiser fleet to reclaim sov after you leave is MUCH higher than the number of renters who can both field and afford to lose a structure grinding fleet. Are you going to go blap every single one? With what? With who? How long until your supercap alts get bored of jumping 30 gates in order to blow up a 30 cruiser renter fleet? Not once a day, but four or five times a day because every renter and their multibox accounts can assemble a cruiser fleet to revolt. So you stop doing it in supercaps, and fly T3's because OMG WARP IS SLOW... only a 500 man T3/ishtar fleet is not the same kind of hammer that a 500 man supercap fleet is, and it STILL can't be everywhere at once. Oh, and while you were doing that, Brave came and flipped half your home systems in their Eagle fleets because they can. And if you DON'T get bored doing that, great. More explosions for everyone! The existing deterrent to sov conflict is structure grind, not supercaps. Supercaps were a deterrent to STRUCTURE GRIND, not sov conflict. If you remove structure grind, supercaps are short-circuited and stop being a deterrent to sov conflict. They will still be very useful for winning large strategic battles, but they do nothing to stop people from pecking away at your sov. ONLY active, live pilots in space during your prime time window will stop people from pecking away at your sov. This is an unrealistic point of view here, basically a lack of understanding basic human nature. I've seen it before, the "if you just do X renters will rise up" thinking. Won't happen, renting will still happen, because if renters were the general type to rise up, they wouldn't be renting in the 1st place. The game doesn't 'cause' behavior, it facilitates it. This is also why CCPs past attempts to get people to 'do things' like leave high sec or fight each other more in null etc etc always fail. The people who will fight or leave high sec or whatever don't need any prodding, and the people who won't do those things can't be encouraged enough by 'rewards' to do so either. People bring a set of predispositions with them to the game, the game doesn't cause them.
People rent because they don't have a supercap fleet to grind down structures or defend themselves when they get welped. The current sov mechanics vastly favors alliances with large capital fleets who are able to grind structures very quickly. |
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